AGE OF INFINITY (Space Opera) With alien technology (traded
for, stolen and commandeered) and ways around the impossibilities of human
science, humanity reaches out to distant worlds; as diplomats, pioneers,
conquerors and colonists. Any city large enough to fund such a commission is
elevated to an off-world site; many become stations, others battleships, while
a chosen few become flagships for the new alliance. This Age never officially
ends; humanity expands ever outwards, colonising new worlds, making war and
peace with ever more exotic and alien societies.
1) Council of Worlds: The omnipresent,
all-encompassing political group that governs space travel and interplanetary
relations. While the council is officially made up of representatives across
all planets within its territory, humans and Ascendants are far more present
than other races due to colonial expansion. Although largely superfluous on a
global scale, the Council are the law when it comes to interstellar travel.
Access to their technology is only allowed to Council members, and anyone else
is obviously a pirate and deserves punishment…
2) Voidskippers: The loose affiliation of
pirates, mercenaries and outlaws the Council are so fearful of. Having no
permanent base, Voidskippers have stolen Council technology, and are running a
losing battle to retain their independence from Council rule. Often appearing
near worlds ‘contacted’ by Council forces, the Voidskippers offer aid to the
besieged planet, often granting refuge in payment for resources. Because of the
slow-moving nature of the Council, Voidskippers can evacuate entire planets
before major forces can be deployed. This isn’t a winning strategy, as V.S.
ships malfunction constantly, but it’s the best strategy the Skippers can think
of…
3) Interstellar Travel: A few travel
methods are available through Council channels, or on the black market.
Alcubierre Engines create a bubble in space-time to travel faster than light;
this unfortunately creates a relativistic wave-front that can destroy small
planets when the bubble collapses. Alcubierre drives are only fitted to larger
ships with responsible crews to limit this danger. Ouselous and C-Drives are
safer but rely on rare elements for fuel, so travel smaller distances. Smaller
ships, like landing craft or attack ships, travel by anti-gravity generators;
these can’t travel faster than light, and so are severely limited.
4) OCS Shemeld: An Official Council Ship,
named after the ancient city that first manufactured it. The Shemeld is a
Flagship (5km long, 3 C-Drive Engines, crew of 500) and one of the oldest
designations, has been captained by numerous people, fought in several battles
and explored vast expanses of untamed space. As a Council ship, its home to
every race, though humans make up the largest part of the serving crew; the
Shemeld has become a symbol of human endeavour, perseverance and discovery.
5) VSS Nomad: A Void-Skipper Ship, and
their only ship large enough to warrant a unique designation. A commandeered
Council Carrier Ship (40-50km long, Alcubierre Drive, crew of 40-50k plus full
military contingent), Nomad is a safe refuge for anyone fleeing the Council;
though its vast size prevents it from launching an offensive attack (In
general, Carrier ships only travel between systems, park up in stellar orbit,
then smaller ships do the hard work), in defence it’s nigh-impregnable. How
exactly the Voidskippers obtained it is a source of speculation on both sides.
6) Ascendants: Not so much a species as a
state of existence, Ascendants are aliens who’ve grown beyond genetics and
evolution. Far from benevolent space-prophets, Ascendants think and act on a
galactic scale; just as civilised society is incomprehensible to the common
monkey, the will of Ascendants seems madness to lesser beings. Humans began to
ascend in the Age of Infinity; whether this is a good thing for either race
remains to be seen.
7) Anhelitus: A gas giant in the
Teumassian system, and one of the top 500 beauty spots in the
universe. Its cities are lightweight plastic
structures, held in negative gravity above the planet’s powerful air currents.
The planet’s infrastructure was originally a gas-harvesting facility,
extracting rare gases needed for the Oeselous Star Drive system. As the gases
became depleted, efforts were made to stabilise Anhelitus and it became
declared a Natural Preserve by the Council of Worlds. The rich and famous now
flock here to witness the twin sunsets; this pilgrimage has increased demand
for the Oeselous Star Drive system.
8) A
ship floats dead in space. The crew’s belongings are left lying around, as if
they’d stepped out a minute ago, but the food has rotted to dust, the power
cells are completely drained, and the ship’s log is decades old. What happened?
No comments:
Post a Comment